Augmented Reality has gone from something of the future to a unique and interactive way to engage classrooms like never before.
First, what is Augmented Reality? It is a “technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.” AR is developed into apps and used on mobile devices to blend the digital and real worlds in a way that enhances each another, but can also be told apart easily. (Source).
AR is quickly becoming mainstream. It is being used to display score overlays during sports broadcast, in 3D emails, photos, and text messages, and even in some medical treatments. And, of course, it has made its way into the classroom!
Here are a five ways to use augmented reality in the classroom.
Aurasma – Already one of the most apps for teachers to bring AR into the classroom, the Aurasma app allows teachers to create their own “Auras” or AR experiences. Teachers can turn art or math class into an interactive experience with the help of tablets or smartphones. A student can scan a math equation, for example, and get an interactive learning experience. The opportunities are limitless!
Daqri Studio – Daqri Studio another option for teachers to design their own AR experiences. It has proven especially beneficial for science teachers who have used the product to create 3D images of the human body and its organs or to bring the periodic table to life.
Quiver – Quiver has coloring pages for every subject area. When paired with the app, these pages become animated. For example, a student can color an image of an airplane flying over New Zealand, pair it with the app, and watch the airplane travel around the country.
Fetch Lunch Rush – This free game from PBS uses printable cards as augmented reality pieces. Students help Ruff the dog feed sushi to a movie crew by solving math problems. Each game piece is an AR element that brings them to life when scanned with the accompanying app.
AugThat – Developed by a former teacher, AugThat creates AR content for classrooms targeted to students who may not be as engaged in learning as their peers. Their animated lessons come in a variety of formats, including both 3D and 360-degree views.
Are you using Augmented Reality in your classroom? Do you plan to? Tell us about your experience in the comments!